When I was working on F-Zero VS, I took a screenshot of my desktop to remember my work environment:
Pictured: Snes9x with Geiger's debugger mod, and Notepad with TRaCER output.
When it comes to reverse engineering SNES ROMs, this is pretty much the "state-of-the-art", given the tools available are scarce. While reverse engineering work is enjoyable, its also tedious, inefficient and slow.
When it comes to reverse engineering SNES ROMs, this is pretty much the "state-of-the-art", given the tools available are scarce. While reverse engineering work is enjoyable, its also tedious, inefficient and slow.
I have been contacted by many people asking me to do various hacks, including converting many different games to multiplayer. I really would love to help but finding the time seems impossible for me. If only there was a faster way... I love reverse engineering for all platforms, not just SNES, and want to see new developments in this field. I am thinking of writing a SNES tool that shows code execution graphically, also allowing you to quickly isolate code sections.